
“Betrayal” is a horror RPG/exploration game for 3-6 players. So does “Betrayal” manage to give us some jump scares, or are its dark corners hiding only snoozes? It’s certainly an ambitious idea, but, as always, it’s all about the execution. Imagine a horror movie where not only is the monster different every time you watch it, but the person who unleashed that threat is also different. “ Betrayal at the House on the Hill” seeks to rectify both problems at once with a single, elegant solution: the threat is different every time. Just like how the monster is no longer that scary once exposed to the light, board games often lose some of their appeal after being played through a dozen or so times. Unfortunately, the problem with horror movies is one often shared by board games: once you know everything about it, it stops being as interesting.

Whether you fear for our heroes’ lives or laugh at their stupidity, there’s certainly something in even the worst horror movies that can appeal to almost anyone. Who doesn’t love horror movies? There are few things more entertaining than watching a bunch of archetypal characters sneak through a clearly haunted house as some kind of mysterious threat is picking them off one by one.
